Anubis Callouts In CS2: Full Guide 
Titled after the revered Egyptian deity, Anubis is a CS2 map intricately woven into the backdrop of ancient Egypt. It’s characterized by its sandy-stone terrain, adorned with enigmatic symbols etched onto walls, all beneath the radiant embrace of sunny skies. Remarkably, Anubis stands as the sole community-crafted addition within the CS2 Active Duty map pool.
Since its induction into the official tournament rotation, CS2 enthusiasts have increasingly embraced this map. However, mastering Anubis callours proves to be a daunting challenge, requiring a comprehensive grasp of its numerous callouts. Despite initial impressions, delving into these callouts firsthand reveals a learning curve that is more manageable than anticipated.
Mastering Anubis Map Callouts
Upon initial encounter, this map can be overwhelmingly intricate. Subsequent sections will delve into a comprehensive breakdown of the map’s subdivisions, offering a more detailed explanation for better understanding and navigation.
Anubis A Site
- Ramp: Denotes the incline leading from the CT spawn to A site.
- Temple: Refers to the prominent temple structure situated on A site, often chosen as the location for planting the bomb.
- Fountain: Signifies the ornate fountain positioned in front of the temple on A site, offering strategic cover opportunities.
- Sandbags: Designates the barrier of sandbags present on A site, serving as effective cover for players.
- Palace: Identifies the imposing palace structure situated to the left of A site, adding a distinct tactical dimension.
- Connector: Represents the pathway linking A site and B site, crucial for navigation between the two areas.
- Window: Highlights the window overlooking the Connector area on A site, providing a strategic vantage point.
Anubis B Site
- Tunnels: Encompasses the subterranean tunnel system linking A site to B site, facilitating covert movement.
- Catacombs: Represents the area located at the termination point of the Tunnels on B site, offering strategic positions for engagements.
- Pillars: Designates the section on B site characterized by multiple pillars, shaping the tactical landscape.
- Graffiti: Identifies the wall adorned with graffiti near the Default plant spot on B site, aiding in location reference.
- Stairs: Refers to the staircase ascent leading to B site from the Tunnels, pivotal for vertical movement.
- Courtyard: Marks the expansive open area centrally positioned on B site, accessible from various directions, impacting tactical approaches.
- Garden: Denotes the garden expanse situated to the left side of B site, influencing strategic maneuvers and cover possibilities.
- Middle: The central area on the CT side near Double Doors, crucial for CT control.
- Cave: The cavernous walkway from CT Spawn leading towards the B side.
- A Connector: A narrow pathway connecting Middle to A Site, often used by CTs.
- Plateau: A spacious area accessed through A Connector, serving as an entrance to A Heaven.
- Drop: An area in Boat on T Side Upper used by Ts to descend from T Side Upper to Canal.
- T Spawn: The starting point for the Terrorist team at the commencement of each round.
- Alley: An area adjacent to T Spawn, offering pathways to both the middle and the B side of the map.
- Ruins: The zone positioned between B Long and T Spawn, providing access to top mid and the B bombsite.
- Top Mid: The T side segment of the Middle area, accessible while moving towards Bridge.
- CT Spawn: The initial spawning location for the Counter-Terrorist team at the start of each round.
- Heaven: An elevated platform situated within A Site, granting CTs a strategic vantage point to observe Ts entering A Site from Main.
- Main: The area positioned between the A Bombsite and Water, commonly used as the primary entry point for Ts into A Site.
- Headshot: An angle behind boxes, often used by players to hold off CTs pushing from A Bombsite to the Water area through Main.
- Boat: Denotes the expansive water-filled region adjacent to the Canal, providing access points to A through Main, Water, and T Upper.
- Tunnel: A narrow indoor passage leading from CT Spawn to A Heaven, contributing to tactical movement and positioning for CTs.
Anubis Callouts: Navigating Complexity for CS2 Victory
In conclusion, mastering the intricacies of Anubis, an Egyptian-themed map in CS2, demands a comprehensive understanding of its distinctive callouts. The map’s layout, encompassing A and B sites, Middle, T and CT spawns, along with key features like Heaven, Boat, and Tunnel, presents a dynamic battlefield for players. Navigating the complexities of Anubis, from Alley to Headshot, presents both challenges and strategic opportunities. Understanding and effectively utilizing these Anubis callouts not only enhances individual performance but also fosters cohesive team coordination crucial for victory.
Anubis is not directly based on any previous map. It is an original creation set in an Egyptian theme within the Counter-Strike game.
Chlorine was the map removed from the competitive pool to make room for Anubis in the Active Duty map pool of CS2.
Anubis was introduced as part of CS:GO’s map pool in recent times. However, its specific release date may vary, and as of my last update in January 2022, it was a relatively recent addition to the game.
Yes, Anubis is a community-created map. It was developed by the CS:GO community and was later added to the official game’s map pool for competitive play.