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Inferno Callouts in CS2: Full Guide [2025]

Articles
Apr 16
3K views 6 mins read

Inferno is one of the most iconic maps in Counter-Strike 2, known for its strategic depth, intense mid-fights, and crucial bombsite control. If you’ve ever played Inferno, you know how chaotic it can get, especially when you’re trying to give callouts in the heat of the moment. Maybe you don’t know what a particular location is called at all, causing your info to turn into “There, here, right, left”. Little things like this can make the difference between winning and losing a round. That’s why this guide exists. We’re listing every key area of Inferno, covering A Site, B Site, Mid, and other crucial spots. If you haven’t played Inferno much, or don’t know some callouts, this guide offers you all the Inferno callouts and the interactive map! Let’s begin!

Inferno Callouts: The Essential Breakdown

Inferno is one of the most legendary maps in Counter-Strike history. Since 2001, this map has appeared in every part of Counter-Strike. Set in a European village with cobblestone streets, rustic buildings, and a warm Mediterranean air, Inferno offers an elaborate map where every angle and corner counts. The map features two bomb sites—A and B—connected by a network of alleys, apartments, and open courtyards.

One of Inferno’s most defining characteristics is its narrow pathways that force intense engagements. Both casual and professional play will find the map a favorite since its design promotes a mix between forceful moves and meticulous, slow-paced techniques. From famous plays to unforgettable clutches, Inferno’s long legacy in professional Counter-Strike makes it among the most beloved and demanding maps in CS2. Also check out our guide on Dust 2 callouts in CS2 and become a pro at some of the most legendary maps.

T Spawn Ledge T Ramp Underpass Living Room T Balcony T Apps Back Alley Second Mid Window Mid Boiler Top Mid Banana Logs Sand Bags Car 1st 2st B Site Fountain Dark Coffins Garden Temple CT Truck CT Boost CT Spawn Speedway Arch New Box Kitchen Library Long Grave yard Pit Cemetery Moto Short A Site Back Site Apps Balcony Well T-Z Spawn Bottom Mid Bridge
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T Spawn
The Terrorist starting position.
Ledge
The small raised area near T Ramp.
T Ramp
The starting point for Ts, leading toward Mid or Banana.
Underpass
The small tunnel that connects Second Mid to Mid. Great for sneaky plays.
Living Room
The upper terrain between T Spawn and T Balcony.
T Balcony
The balcony from which you can see Second Mid.
T Apps
The apartment building which runs along the bottom side of Second Mid.
Back Alley
The narrow passageway next to Second Mid and T Apps.
Second Mid
The parallel route to Mid, giving attackers an alternative way to approach A Site. Also known as Alt Mid.
Window
The uncovered window in the front of Apps, which overlooks Second Mid.
Mid
The central area of the map crucial for CT control.
Boiler
The room connecting Apartments to Mid. A great position for picks.
Top Mid
The position behind the A Site through which you can go either Short or Long.
Banana
The long, curved path leading from T Spawn to B Site. Heavily contested during the early round.
Logs
The small corner on Banana, near T Ramp, that allows for fast pushes.
Sand Bags
Positioned on Banana, often used for holding aggressive angles.
Car
The position along Banana, providing cover for defenders trying to hold mid-round control.
1st
The stack of boxes on B Site that players use for cover. Also known as First Oranges.
2st
Another box stack close to the bomb site, often checked by attackers during executes. Also known as Second Oranges.
B Site
The standard bomb plant area at B.
Fountain
The center of B Site, where players often take cover while planting the bomb.
Dark
The tucked-in corner at the back of B Site, great for surprise plays.
Coffins
The defensive spot at the back of B Site, near the bomb plant zone.
Garden
The area of the B Site located between Coffins and Temple.
Temple
The area near CT Spawn leading toward B Site, often used for retakes. Also known as Constructions.
CT
This location is named for the frequent pushes from CTs in this area, causing Ts to most often throw smokes there.
Truck
The car next to Temple which can be used as cover.
CT Boost
The position that requires a teammate’s help to reach, often used to catch enemies off guard.
CT Spawn
The Counter-Terrorist starting position.
Speedway
The narrow passageway from Arch to the B Site side, which is generally used by CTs.
Arch
The rotation area that connects Mid to Library and CT Spawn.
New Box
Several boxes next to B Plant that you can hide behind and control pushes from different sides.
Kitchen
The room between CT Spawn and Library.
Library
The rotation point for CTs, providing vision toward A Site.
Long
The extended path from Mid, leading to Arch and Library.
Grave yard
The sneaky spot right next to Pit. Perfect for defenders looking to surprise attackers as they push onto the site.
Pit
This is a prime spot for defending A Site. Players can crouch behind cover, peek at enemies pushing from Short or Balcony, and delay bomb plants.
Cemetery
The large stone wall that CTs often hide behind when controlling A Site.
Moto
The small ledge between Library and A Site, often used as cover for defenders.
Short
The tight passage connecting Mid to A Site. A must-know callout for fast executes.
A Site
The standard bomb plant area at A.
Back Site
The closed part of the A Site where CTs or Ts can hide behind boxes in post-plant situations.
Apps
The series of small rooms leading to Balcony, the key entry point for attacking A Site.
Balcony
Overlooks Pit and A Site. The common entry point for T-side players coming from Apartments.
Well
The spot is near the CT Spawn, with a tree located nearby.
T-Z Spawn
The corridor located on the left, next to T Spawn.
Bottom Mid
The side of the middle which is closer to T Spawn.
Bridge
The narrow exposed bridge from which you can jump down to Second Mid or walk towards T Apps.

Inferno A Site

Inferno A Site

A Site on Inferno is all about crossfires, post-plant positioning, and clearing out defenders hiding in deep corners.

  • A Site: The standard bomb plant area at A.
  • Back Site: The closed part of the A Site where CTs or Ts can hide behind boxes in post-plant situations.
  • Pit: This is a prime spot for defending A Site. Players can crouch behind cover, peek at enemies pushing from Short or Balcony, and delay bomb plants.
  • Graveyard: The sneaky spot right next to Pit. Perfect for defenders looking to surprise attackers as they push onto the site.
  • Cemetery: The large stone wall that CTs often hide behind when controlling A Site.
  • Balcony: Overlooks Pit and A Site. The common entry point for T-side players coming from Apartments.
  • Apartments (Apps): The series of small rooms leading to Balcony, the key entry point for attacking A Site.
  • Short: The tight passage connecting Mid to A Site. A must-know callout for fast executes.
  • Long: The extended path from Mid, leading to Arch and Library.
  • Library: The rotation point for CTs, providing vision toward A Site.
  • Kitchen: The room between CT Spawn and Library.
  • Moto: The small ledge between Library and A Site, often used as cover for defenders.

Inferno B Site

Inferno B Site

B Site is a defender’s dream if held correctly, but a nightmare to retake if the T-side executes properly.

  • B Site: The standard bomb plant area at B.
  • Banana: The long, curved path leading from T Spawn to B Site. Heavily contested during the early round.
  • Logs: The small corner on Banana, near T Ramp, that allows for fast pushes.
  • Sand Bags: Positioned on Banana, often used for holding aggressive angles.
  • Car: The position along Banana, providing cover for defenders trying to hold mid-round control.
  • Coffins: The defensive spot at the back of B Site, near the bomb plant zone.
  • First Oranges (1st): The stack of boxes on B Site that players use for cover.
  • Second Oranges (2st): Another box stack close to the bomb site, often checked by attackers during executes.
  • Fountain: The center of B Site, where players often take cover while planting the bomb.
  • Dark: The tucked-in corner at the back of B Site, great for surprise plays.
  • Temple (Constructions): The area near CT Spawn leading toward B Site, often used for retakes.

Inferno Mid

Inferno Mid

Mid control on Inferno can dictate the pace of the round. Here, as on many other maps, the CT and T sides engage directly.

  • T Ramp: The starting point for Ts, leading toward Mid or Banana.
  • Mid: The central area of the map crucial for CT control.
  • Top Mid: The position behind the A Site through which you can go either Short or Long.
  • Second Mid (Alt Mid):  The parallel route to Mid, giving attackers an alternative way to approach A Site.
  • Bottom Mid: The side of the middle which is closer to T Spawn.
  • Underpass: The small tunnel that connects Second Mid to Mid. Great for sneaky plays.
  • Boiler: The room connecting Apartments to Mid. A great position for picks.
  • Bridge: The narrow exposed bridge from which you can jump down to Second Mid or walk towards T Apps.
  • T Apps: The apartment building which runs along the bottom side of Second Mid.

Other Key Inferno Callouts

Besides the bombsites and Mid, there are other callouts you should learn to improve your Inferno gameplay.

  • T Spawn: The Terrorist starting position.
  • CT Spawn: The Counter-Terrorist starting position.
  • Arch: The rotation area that connects Mid to Library and CT Spawn.
  • CT Boost: The position that requires a teammate’s help to reach, often used to catch enemies off guard.
  • Speedway: The narrow passageway from Arch to the B Site side, which is generally used by CTs.

You can also read our article on CT and T sided CS2 maps. Learn which maps favor Counter-Terrorists or Terrorists for ultimate strategic advantage.

Level Up Your Inferno Skills

Inferno is one of the most balanced and dynamic maps in CS2, and that’s exactly why it remains a staple in both casual and pro play. CS2 is all about teamwork, and Inferno is a map that thrives on precise communication, smart positioning, and calculated utility usage. Think about those moments when your team is scrambling on a retake, and someone yells, “He’s behind the box!”—but which box? The one on B site? The one at Mid? Or maybe it was Oranges? That kind of ambiguity can ruin an otherwise well-executed match. That’s why giving info in CS2 is an integral part of teamwork. Thus, keep in mind that the more you play, the more you’ll recognize how minor things can change the course of a game. Good luck!

FAQ

What city is Inferno based on in CS2?

Inferno is inspired by a fictional Italian city. Its architecture and ambiance reflect the charm of southern European towns.

Why is it called "banana" in Inferno?

“Banana” refers to the narrow, curved path leading to the B Bombsite. The curved shape of this pathway resembles a banana, making it easier for players to remember.

Is Inferno balanced?

Yes, Inferno is considered one of the most balanced maps in CS2. Both terrorists and counter-terrorists have equal opportunities to secure victory, contributing to its enduring popularity among players and in professional esports.

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