en
en
de
de
fr
fr
it
it
es
es
pl
pl
pt-pt
pt-pt
tr
tr
vi
vi
zh-hans
zh-hans
zh-hant
zh-hant
ja
ja
ko
ko
th
th

Dust 2 Callouts in CS2: Full Guide [2025]

Articles
Apr 16
1K views 6 mins read

Dust 2—it’s the map we all know, love (or maybe hate), and have probably played a million times. This iconic map, long favored by players for its balanced design and straightforward layout, still remains a central fixture in the competitive scene. If you’re here, chances are you’ve found yourself in a situation where you wanted to shout out a position to your teammates, but you weren’t quite sure what to call it. We’ve all been there! Maybe you’re new to the game or have been grinding for years, getting those callouts down is essential if you want to step up your game and communicate like a real pro. This guide is here to help with that! We’re breaking down all the important Dust 2 callouts, with simple descriptions so you can start calling spots quickly and accurately. From A Site to B Tunnels and everywhere in between, this will be your go-to guide for staying one step ahead of the competition!

Understanding Dust 2 Callouts

Dust 2 is divided into several key sections that define the flow of gameplay. From A Site to B Site, through Mid, and even the lesser-known areas, each location has a specific role in the match’s dynamics. Its enduring popularity within the Counter-Strike 2 community has persisted since its debut in 2001.

Originally crafted by David Johnston as a sequel to the original “Dust” map, Dust 2 was designed with a commitment to simplicity and balance. Its symmetrical layout and two opposing sides provide the foundation for intense competition. This map has remained a constant presence in CS2 gameplay, serving as the stage for competitions where top Counter-Strike players show their skills. The good news is that Dust 2 boasts some of the most straightforward callouts in the entire game. Also, we have a compilation of top aim training maps.

T Spawn Outside Long Suicide Right Side Mid Top Mid Mid Xbox Catwalk Palm Mid Doors CT Mid Long Doors Blue Pit Side Pit Pit Plat A Long A Car A Cross A Ramp Goose A Site A Plat CT Spawn A Short Ninja Short Boost Elevator T Plat T Ramp Outside Tunnels Upper Tunnels Lower Tunnels B Site B Window Scaffolding Back Plat B Plat B Car B Doors Big Box Close Fence
Notice: Undefined index: arrows in /var/www/app912172739/wp-content/themes/skinclub-v3/template-parts/interactive-map.php on line 35
T Spawn
The area where the Terrorists spawn, offering access to A Long, Mid, and B Tunnels.
Outside Long
The wide area, from where you can walk either to Long or Mid.
Suicide
The narrow pathway from T Spawn to Mid that exposes players to snipers through Mid Doors.
Right Side Mid
Since CTs are the ones who use this callout most often, on their side this part of the Mid will be on the right side.
Top Mid
The elevated area at the top of Mid, closer to T Spawn.
Mid
The central open area of Dust 2, connecting both A and B Sites.
Xbox
The large crate in Mid used to boost players up to Catwalk and A Short.
Catwalk
The upper path that leads from Mid to A Short.
Palm
The position next to Catwalk and Mid where the palm tree used to be.
Mid Doors
The double doors at Mid, providing vision and access between Mid and T Spawn or CT Spawn.
CT Mid
The area at the bottom of Mid, closer to CT Spawn, offering access to both A and B Sites.
Long Doors
The double doors at the entrance of A Long, separating A Long from T Spawn. Also known as Long Box.
Blue
The big boxes next to the Long Doors.
Pit
The low-ground area to the right of A Site. Often used by defenders or attackers to get cover before committing to the bombsite push.
Side Pit
This area is located closer to the Long Doors and often used by CTs to defense A Site.
Pit Plat
The part of the map next to Pit and the wall from where A Site opens up for AWPers.
A Long
The long corridor extending from T Spawn to A Site.
A Car
The standard defensive position located at the corner of A Long, often used to hold against pushes from A Short and A Long.
A Cross
The area near A Ramp that can be seen from many spots on the map. This location Ts often cover with smokes.
A Ramp
The sloped pathway that leads up to A Site from A Long.
Goose
The tucked corner on A Site, right behind A Ramp, popular for defenders waiting for enemies.
A Site
The bombsite located at the east side of the map where the bomb can be planted.
A Plat
The passage to A Site from Short.
CT Spawn
The area where the Counter-Terrorists spawn, providing access to both A and B Sites.
A Short
The small pathway connecting Mid and A Site, frequently used by Ts to push A Site.
Ninja
The hidden spot next to the A Site boxes where defenders can hide or attempt sneaky defuses.
Short Boost
The few boxes that can be used to quickly get to Short for CTs.
Elevator
The area at the bottom of A Site near CT Spawn where players can boost each other up to A Site.
T Plat
This is the elevated platform headed from T Spawn toward outside B Tunnels.
T Ramp
The passageway from T Spawn to B Tunnels, allowing Ts to quickly run into the B Site.
Outside Tunnels
The large area near Upper Tunnels and T Spawn.
Upper Tunnels
The upper part of the tunnel network connecting Mid and B Site.
Lower Tunnels
The lower part of the tunnel network that connects B Tunnels and Mid.
B Site
The bombsite located at the west side of the map where the bomb can be planted.
B Window
The window on B Site that provides vision into the site from the platform.
Scaffolding
The structure next to the B Window that can be climbed on to protect the B Site.
Back Plat
The defensive position at the far back of B Site, usually used to hold the window or B Tunnels push.
B Plat
The area closer to B Plant on which the B Site can be carefully defended.
B Car
The common defensive position near B Site, used to watch for pushes from Tunnels or B Main.
B Doors
The double doors leading into B Site from CT Spawn.
Big Box
The large crate near the entrance of B Site from B Tunnels, offering cover for defenders.
Close
The corner on the A Site that is closest to the Upper Tunnels.
Fence
The seldom checked area on A Site close to B Plat.

Dust 2 A Site

Dust 2 A Site

Dust 2’s A site features crucial callouts that every CS2 player should know:

  • A Site: The bombsite located at the east side of the map where the bomb can be planted.
  • A Ramp: The sloped pathway that leads up to A Site from A Long.
  • A Long: The long corridor extending from T Spawn to A Site.
  • A Car: The standard defensive position located at the corner of A Long, often used to hold against pushes from A Short and A Long.
  • Goose: The tucked corner on A Site, right behind A Ramp, popular for defenders waiting for enemies.
  • Ninja: The hidden spot next to the A Site boxes where defenders can hide or attempt sneaky defuses.
  • A Short: The small pathway connecting Mid and A Site, frequently used by Ts to push A Site.
  • Catwalk: The upper path that leads from Mid to A Short.
  • Elevator: The area at the bottom of A Site near CT Spawn where players can boost each other up to A Site.
  • Pit: The low-ground area to the right of A Site. Often used by defenders or attackers to get cover before committing to the bombsite push.
  • Short Boost: The few boxes that can be used to quickly get to Short for CTs.

Dust 2 B Site

Dust 2 B Site

Now, let’s explore the B Site callouts in Dust 2 for CS2. B is a bit smaller and less complicated than A, with only one main entrance unless you opt for Mid and CT Spawns.

  • B Site: The bombsite located at the west side of the map where the bomb can be planted.
  • B Car: The common defensive position near B Site, used to watch for pushes from Tunnels or B Main.
  • B Doors: The double doors leading into B Site from CT Spawn.
  • B Window: The window on B Site that provides vision into the site from the platform.
  • Back Plat: The defensive position at the far back of B Site, usually used to hold the window or B Tunnels push.
  • Big Box: The large crate near the entrance of B Site from B Tunnels, offering cover for defenders.
  • Outside Tunnels: The large area near Upper Tunnels and T Spawn.
  • Upper Tunnels: The upper part of the tunnel network connecting Mid and B Site.
  • Lower Tunnels: The lower part of the tunnel network that connects B Tunnels and Mid.
  • Scaffolding: The structure next to the B Window that can be climbed on to protect the B Site.

Dust 2 Mid

Dust 2 Mid

Now, let’s explore the Middle area of Dust 2. This zone can serve as a direct route to Site A or act as a flanking path towards the Tunnels. Here are the essential Dust II callouts for CS2 players in the Middle area.

  • Mid Doors: The double doors at Mid, providing vision and access between Mid and T Spawn or CT Spawn.
  • Mid: The central open area of Dust 2, connecting both A and B Sites.
  • Xbox: The large crate in Mid used to boost players up to Catwalk and A Short.
  • Suicide: The narrow pathway from T Spawn to Mid that exposes players to snipers through Mid Doors.
  • Top Mid: The elevated area at the top of Mid, closer to T Spawn.
  • CT Mid: The area at the bottom of Mid, closer to CT Spawn, offering access to both A and B Sites.
  • Palm: The position next to Catwalk and Mid where the palm tree used to be.

Discover the top wallbang spots on Dust 2 with our ultimate 2025 guide. Elevate your gameplay with expert tips and strategies to dominate the battlefield.

Other Key Dust 2 Callouts

  • CT Spawn: The area where the Counter-Terrorists spawn, providing access to both A and B Sites.
  • T Spawn: The area where the Terrorists spawn, offering access to A Long, Mid, and B Tunnels.
  • Long Doors: The double doors at the entrance of A Long, separating A Long from T Spawn.
  • T Ramp: The passageway from T Spawn to B Tunnels, allowing Ts to quickly run into the B Site.

Dust 2 Callouts: A Key Skill for CS2 Players

The more you practice Dust 2 and learn these callouts, the more effective you’ll become as a player. Info about enemy positions is very important, so every player in CS2 needs to know how to properly deliver this information to your teammates. What you say to your teammates is an integral part of gameplay. Many players will look exactly at the part of the map you point to. So now you’ve got all the callouts for Dust 2 locked and loaded. You’ll be able to communicate way more effectively, avoid confusion, and probably save yourself a ton of unnecessary losses. Next time you play on Dust 2, don’t hesitate—say those callouts and keep your team in sync.

FAQ

Why am I banned from Dust 2?

Bans from Dust 2 can occur due to various reasons, such as cheating, abusive behavior, or violations of CS2’s community guidelines.

Why is Dust 2 so popular in CS2?

Dust 2’s popularity in CS2 stems from its rich history, balanced design, and the familiarity of players from earlier iterations of the game, making it a fan-favorite for casual and competitive play.

Time to make your prediction

And get your chances to win Dragon Lore and also many other cool prizes

Join on social networks

Your letter has been sent.
Please check your email for info