Mirage is one of those maps that can really test your coordination and map awareness, but with the right callouts, you can turn any situation into an advantage. If you’ve ever found yourself shouting, ‘They’re over there!’ only for your teammates to have no idea where ‘there’ is, you’re in the right place. No matter if you’re holding down A Site, rotating through Mid, or sneaking around B Apartments, knowing the callouts on Mirage is going to help your team stay on point. In this guide, we’ll break down every key position on Mirage with simple, easy-to-remember callouts that’ll make sure you and your team are always on the same page.
Mastering CS2 Mirage Map Callouts
Mirage can be a bit intricate, particularly when it comes to finding hiding spots on each bomb site. It may seem daunting for newcomers, but don’t be discouraged. You can quickly catch up by playing the map regularly. Eventually, responding to these callouts will become second nature as you hear them in-game. You can use the callout map for CS2 Mirage provided below to guide your team to victory.
In CS2’s Mirage, you’ll encounter three main callouts: Go A, Go B, or Go Mid. These areas can be strategically controlled using smokes, flashes, and molotovs. Mastering essential smoke and flash techniques is crucial for your team to secure victory on this map. These tactics will improve your ability to infiltrate A or B sites effectively and establish control over the Mid area. Also, we have a compilation of top aim training maps.
Mirage A Site

Navigating the CT side on A Site can be a bit challenging due to its numerous entry points. The calls you make depend on where you’re positioned.
- A Site: The bombsite on the east side of the map where the bomb can be planted.
- Pit (A Ramp): The sloped area leading from T Spawn to A Site, often used for pushes or defenses.
- Palace: The elevated area above A Ramp where attackers often wait to execute an A push.
- A Default: The typical spot on A Site where Ts can hide when the bomb is planted, next to the large boxes.
- Jungle: A pathway connecting A Site and Mid, often used by Counter-Terrorists rotating between sites.
- Stairs: A set of stairs near A Site, leading up from Connector, commonly used for defending pushes onto A.
- Tetris: The set of boxes near A Ramp that players can use to jump and hold angles or push up.
- Firebox: The hidden corner at A Site, commonly used for sneaky post-plant plays or hiding.
- Ninja: The spot behind the boxes at A Site, often used for surprise defuses.
- Ticket Booth: The defensive position near CT Spawn where defenders hold angles on A Site.
Mirage B Site

Defending the CT side on B is relatively straightforward.
- B Site: The bombsite on the west side of the map, where the bomb can be planted.
- Apartments (B Apps): The elevated area where Terrorists push into B Site, with the entrance to Van. Has several open windows.
- Balcony: The ledge above B Site where players drop down from B Apartments to initiate a push.
- Van (Car): The vehicle near B Site that provides cover for defenders holding B Apartments or B Main.
- Bench: The small area near the bench next to the wall of B Site, used for cover during post-plant or defense.
- B Default: The standard bomb planting spot on B Site, next to the large boxes.
- Kitchen: The room near B Site, connecting to CT Spawn, where defenders rotate and hold B Site.
- B Short: The path connecting Mid and B Site, often used by Counter-Terrorists to rotate or push.
Mirage Mid

- Mid: The central area of Mirage, giving access to Catwalk, Connector, and Window.
- Top Mid: The elevated part of Mid where Terrorists often go to take control of the map.
- Mid Boxes: The stack of boxes on Top Mid, providing cover for players moving toward Connector or Catwalk.
- Window: The window at Mid, used by Counter-Terrorists to snipe or control the area.
- Catwalk (Cat): The path leading from Mid to B Short, often used by Terrorists to execute B splits.
- Ladder Room: The room near B Short, offering access between Mid and B Site, often used as a sneaky rotation path.
- Connector: The passage connecting Mid and A Site, crucial for map control.
Other Key Mirage Callouts
- T Spawn: The starting area for Terrorists, with access to Mid, A Ramp, and B Apartments.
- CT Spawn: The area where Counter-Terrorists spawn and rotate to A or B Sites.
- Underpass: The tunnel below Mid, leading from Top Mid to B Short and often used for surprise pushes.
Need Dust 2 location names? Explore our comprehensive guide to master Dust 2 callouts in CS2 and boost your gameplay.
Mirage Callouts: The Key to Tactical Triumph
Having a solid grasp of Mirage callouts is fundamental for seamless communication and precise coordination within your team. Now you’re armed with everything you need to communicate effectively and stay in sync with your team. From controlling Mid to holding A Site, or sneaking through B Apartments for a surprise push, knowing exactly where you and your teammates are on the map is key to turning close games into victories. With these callouts, you’ll be able to quickly direct your team, make smarter plays, and avoid confusion in those intense moments.