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The Next CS2 Missions Are Already Known — and This Time Valve Aims to Surprise

News
May 08
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Although Valve rarely shares plans about weekly missions publicly, the CS2 community has become quite skilled at discovering hidden details in the game files right after updates. This week is no exception. Thanks to some sharp-eyed users, we already know what challenges are coming next. And while things may look simple at first glance, the fine print makes it all far more interesting.

The Missions: Straightforward Numbers, Unusual Conditions

In the upcoming missions, players will need to secure 40, 60, or 80 kills in standard CS2 matchmaking. But there’s a twist — those kills will only count if they’re made using either the AWP or the P90. Just two weapon choices, yet both carry iconic status.

These two guns couldn’t be more different. On one hand, there’s the AWP — the ultimate tool of disciplined snipers, masters of timing and positioning. On the other, the P90 — a rapid-fire “vacuum cleaner” built for B-rushes and players who prefer chaos and raw aggression.

This contrast feels almost provocative, and that’s exactly what makes these missions fun, unexpected, and fresh. It’s as if Valve is deliberately challenging players: will you go for cold precision or unfiltered mayhem?

READ MORE:Valve Accidentally Broke Smokes in CS2 — Players Can Now See Through Fire

The Rewards: XP for Your Rank Progression

Depending on the number of kills completed, players will receive the following XP:

  • 40 kills — 200 XP
  • 60 kills — 300 XP
  • 80 kills — 400 XP

This experience contributes toward your weekly level progress, helping unlock contracts and seasonal rewards. The numbers might not be massive, but the impact lies elsewhere — it’s a perfect excuse to return to the game, try something new, and grow your account with each match.

Why These Two Weapons?

AWP and P90 weren’t chosen by accident. It’s likely that Valve is using missions like these to shake up the current meta and encourage experimentation. The P90 is often seen as a weapon for beginners or meme-worthy rushes, while the AWP is the crown jewel of high-level sniping. Yet both maintain a consistent presence across all skill levels.

By including them in missions, Valve is gently reminding us that CS2 isn’t just about AK-47s, M4s, or Deagles. Even so-called “secondary” weapons can be satisfying and effective.

What’s Likely to Happen In-Game?

Expect to see noticeable changes in the way public matches are played:

  • P90 users will be aggressively farming kills, especially in close quarters.
  • AWP players may take up positions that aren’t traditionally used for sniping — all in pursuit of stats.
  • Matches will become more chaotic, with unexpected plays, funny moments, and highlight-worthy action.

Of course, some players may start complaining about “mission farmers” ruining games for XP. But the majority of the community tends to treat these tasks with humor, making server environments more diverse rather than worse.

Community Reaction: Irony, Jokes, and Nostalgia

Naturally, the internet didn’t hold back. Memes appeared almost immediately across social media:

“AWP and P90 on the same mission list? That’s like a tea-tasting café that also serves Red Bull.”
— Reddit

“Picked up a P90, killed four people… including myself. But hey, mission’s on track.”
— Steam comment

“Valve, when do we get Zeus missions? I want XP for shock kills.”
— Twitter

These missions don’t just shape gameplay — they also feed the community with meme material, forum debates, and highlight clips.

READ MORE:Valve Updates CS2: Weekly Missions, New Maps, and Major Mode-Wide Rotation

Tips for Players

If you’re an AWP fan, stick to maps with long sightlines like Dust2, Mirage, or Overpass. Maintain distance and always bring utility to slow down enemy pushes.

If you’re opting for the P90, play up-close and aggressive. Inferno, Nuke, and Ancient are great maps for rushing and taking fights in tight spaces. Just don’t be afraid to lose position — keep the pressure on.

And most importantly: don’t forget that missions shouldn’t come at the cost of teamwork. It’s better to get fewer kills and play for the win than to ruin the match for everyone chasing XP.

This new weekly rotation proves that even minor content updates can refresh gameplay. Valve doesn’t need to rework mechanics or push huge patches — sometimes a single quirky mission is enough to make CS2 feel new again.

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