The German organization BIG has officially concluded its CS2 season, and one of the team’s core players, Karim “Krimbo” Moussa, didn’t hide his disappointment. 2025 turned out to be far from a breakout year — the team found itself stuck in a cycle of inconsistent performances and painful defeats, raising doubts among players and fans alike about the future direction of the project.
Inconsistency and Rare Highlights: Recapping the 2025 Season
Despite high expectations, BIG failed to deliver convincing results at most top-tier events. The year began with a 13–16th place finish at IEM Katowice 2025, where the team couldn’t make it out of the group stage. That trend continued with a 9–11th place at the PGL Cluj-Napoca, a 12–14th finish at the PGL Astana, and another group stage exit at IEM Melbourne.
One bright spot came at MESA Nomadic Masters Spring 2025, where BIG reached the grand final and finished second. However, a single strong result wasn’t enough to salvage an otherwise disappointing year.

After the final tournament, Krimbo shared his honest thoughts:
“The season is over for us — and it’s probably the worst one in terms of results since I joined BIG. We lost to teams we should have beaten, so at this point we don’t even deserve a better position. Thanks to everyone who supported us through these tough times. I’ll come back stronger.”
What’s Next for BIG?
As of now, the organization hasn’t made any official statements, but the team’s poor results raise serious questions about potential changes. BIG has struggled with consistency, and the individual form of certain players is under scrutiny. Fans are already hoping for roster moves that could breathe new life into the project and bring the team back to a competitive level.
Among the most likely options: reworking the support roles, changing the AWPer, or even a more drastic decision — replacing in-game leader tabseN. Still, the veteran has shown a willingness to keep fighting and improve.

A Reset Is Needed
BIG closes out the 2025 season with no trophies, no deep playoff runs, and no real momentum. Considering the resources, infrastructure, and fanbase behind the project, this is not the level the organization should settle for. The coming months will reveal whether BIG is ready to take bold steps. For now, it’s time to reflect, identify the problems — and hit the reset button.